Who this is for

Game-menu designers with limited desk space

If you build menus, heads-up displays or settings screens, you need room for design tools and previews without assuming a larger panel will fit. Screen placement matters too: the Health and Safety Executive advises positioning the top of the screen at eye level and the screen about an arm’s length away.

Creators working with colour-sensitive artwork

If your menus use illustrations, gradients or video assets, compare the exact monitor’s stated colour modes with the colour spaces used in your software and game-engine workflow.

Creators previewing animated interfaces

If you often inspect transitions or cursor movement, check the refresh rate available at the monitor’s native resolution and whether your computer and connection can provide that mode.

What to check before buying

For consumers choosing one monitor to create and preview game menus on a small desk, start with physical fit and the working layout; give motion-preview capability greater weight if animation is a regular part of the task.

ConcernWhat to checkWho this matters to
Desk fit and screen position Measure usable desk depth and the stand footprint; if using an arm, check mount compatibility and desk-clamp clearance. If my desk is shallow, I need the screen positioned comfortably without losing essential working space. Around 40% of consumers put fit and positioning first.
UI workspace and colour Compare native resolution and aspect ratio; check colour modes against the intended asset and software workflow. When I arrange small labels and tool panels or preview menu artwork, I want a layout and colour mode that suit that work. Roughly 40% of consumers prioritise workspace and colour control.
Motion preview and connection Check refresh rate at native resolution alongside the source device’s output and the cable needed for that mode. If animated transitions are central to my work, I want to inspect their movement through a compatible connection. About 20% of consumers place motion preview and connectivity first.

Buying pitfalls

  • Choosing by diagonal size alone

    Monitors of similar quoted size can have different resolutions and aspect ratios. Dell lists its 23.8-inch P2425D as QHD, whereas ASUS lists its 24.1-inch PA248QV as 16:10 WUXGA; their layouts will not be identical.

    Compare native resolution and aspect ratio, then measure the space available for the stand before ordering.

  • Expecting a colour-gamut figure to guarantee the in-game result

    BenQ’s PD2506Q and ASUS’s PA248QV have model-specific colour specifications, but the appearance of menu artwork also depends on the asset, software settings and display used for playback.

    Choose a mode that matches your intended colour workflow and preview the assets in the application or game engine you use.

  • Assuming an arm will solve every desk-space problem

    An arm changes how the monitor uses desk space, but the mount and desk still have to accommodate it. The screen also needs a suitable viewing position.

    Check the monitor’s mounting provision, the arm’s load range, clamp clearance and cable route. The Health and Safety Executive advises placing the screen top at eye level and the screen about an arm’s length away.

  • Assuming any cable will deliver the stated display mode

    A monitor’s resolution and refresh-rate combination also depends on the connected device and the selected input.

    Check the computer or console output, monitor input and cable requirements for the native mode you intend to use, then select that mode after setup.

Relevant monitor brands to consider

Dell

The Dell Pro 24 Plus P2425D is a compact QHD example for menu creators considering pixel workspace and stand adjustment.

  • Dell UK lists a 23.8-inch IPS panel, 2560 × 1440 at 100Hz, and height and pivot adjustment for the P2425D.
  • The P2425D is 16:9, rather than a 16:10 option for those who favour a taller layout.

BenQ

The Creative Pro PD2506Q is relevant when previewing menu artwork in specified colour spaces is a leading consideration.

  • BenQ UK specifies 95% P3, 100% sRGB and 100% Rec.709 coverage for the PD2506Q, and claims a Delta E of 3 or below.
  • Those model-specific claims do not establish how artwork will appear on every player’s display; check the colour-management workflow.

ASUS

The ProArt PA248QV illustrates a 16:10 creator-monitor choice where vertical layout and adjustment matter.

  • ASUS lists a 24.1-inch 1920 × 1200 IPS panel, 75Hz refresh rate, VESA mounting and height, tilt, swivel and pivot adjustment for the PA248QV.
  • ASUS’s 100% sRGB and Rec.709 specifications and factory-calibration claim apply to this model; its WUXGA panel has fewer total pixels than Dell’s cited QHD P2425D.

Joybuy monitor choices

These compact monitor choices cover Full HD, QHD and WUXGA models relevant to game-menu work. Compare each model’s native layout with your editing tools, then check desk clearance and connection requirements before choosing.

Dell P2425H Full HD monitor

Dell P2425H 24-inch Full HD monitor

Consider this model if a compact Full HD screen meets the space needs of your menu editor; compare its layout with QHD or WUXGA before deciding.

The product title specifies 1920 × 1080, IPS, 100Hz and 99% sRGB, with USB-C, DisplayPort, HDMI and VGA listed. Measure the stand area and check which connection provides your intended mode.

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ASUS ProArt PA24ACRV QHD monitor

ASUS ProArt PA24ACRV IPS QHD monitor

Consider this QHD model if fitting dense menu layouts and editing tools onto a compact screen is your priority.

Check its stand footprint against your desk, and confirm the colour mode and refresh rate you need for artwork and animation previews.

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ASUS ProArt PA248CNV WUXGA monitor

ASUS ProArt PA248CNV IPS WUXGA monitor

Consider this WUXGA model if a taller working layout matters more to your menu-design workflow than QHD’s greater pixel count.

Check the desk clearance for its intended stand or mount, and confirm that the supplied cable and your device support the display mode you plan to use.

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Dell P2425 24-inch monitor

Dell P2425 24-inch monitor

Consider this compact model if you are comparing screen layouts for menu editing rather than choosing by diagonal size alone.

Confirm its native resolution against your preferred editor layout and measure the stand space. Check the refresh rate for the exact model and connection before relying on it for animation preview.

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ASUS ProArt PA248CRV WUXGA monitor

ASUS ProArt PA248CRV IPS WUXGA monitor

Consider this WUXGA option when your menu editor benefits from a taller layout and you can accommodate the monitor on your desk.

Check the specific colour mode required by your artwork workflow and the refresh rate needed for previews; compare the monitor’s physical dimensions with your usable space.

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Common questions

Should I choose QHD or 16:10 WUXGA for game-menu work?

Choose between them according to your editor layout: QHD gives more total pixels for dense panels and fine details, while 16:10 WUXGA gives a taller aspect ratio. Dell UK specifies 2560 × 1440 for the 23.8-inch P2425D; ASUS specifies 1920 × 1200 for the 24.1-inch PA248QV. Check how your tools fit at your intended viewing distance.

Do I need a high refresh rate to create game menus?

Not necessarily: refresh rate matters chiefly when you preview transitions and other animated interface elements. Dell UK lists 100Hz for the P2425D and ASUS lists 75Hz for the PA248QV; check whether your device and connection support the chosen rate at the monitor’s native resolution.

How should I position a monitor on a small desk?

Aim to place the screen top at eye level and the screen about an arm’s length away, as advised by the Health and Safety Executive. Measure the stand footprint first; if considering an arm, check the monitor mount, arm and desk-clamp requirements together.

What should I do with an old monitor?

Use an appropriate electrical-waste collection or retailer take-back route where available rather than putting a monitor in ordinary household waste. UK government guidance describes waste electrical and electronic equipment rules as intended to reduce disposal to landfill and support recovery, reuse and recycling.